Sullys Toolkit
Techs Demonstrated
- C#
- Unity
- Git
Project Summary
As I've participated in scrums with peers, I've noticed how often I've rewritten functionality. These scrums are typically over the course of 2 weeks (but some may range to 3 days, or 24 hours, even!), so any time saved is precious. This toolkit is designed to save time and effort by keeping good, already-tested tools and functions accessible.
This Toolkit holds many different mechanics and functions along with prebuilt tests and testing environments to help maintain any future extensions.
Features
Universal Debugging Shortcuts
This toolkit provides a shorthand for writing debug statements, which saves a GREAT deal of time in the long run.
Core Tabletop Utils
These utils range from customizable Dice rollers to game pieces and gamebaords. Basically anything at the heart of any tabletop experience would exist here.
Tabletop RPG Utils
Utilities ranging from customizable growth functions to battle calculations to leveling up all exist under this umbrella. Currently, these exist as a subset of Tabletop mechanics, but they'll be separate later.
UI Utils
This is where UI-related utils are located. Mouse-functions and other management scripts currently reside here.